With a background as Diplom-Tonmeister and software developer, I support companies in the professional audio field through consulting, soft- and hardware development, and product-focused engineering services. My work combines practical experience in sound engineering with a solid foundation in embedded systems and real-time software. Alongside my technical work, I remain actively involved in audio engineering, particularly in the context of live events. This keeps me grounded in real-world workflows and challenges — and allows me to stay connected to the practical side of professional audio.
I assist with the design and implementation of professional audio products, offering support from early-stage concepts to embedded software integration and system-level development.
I develop software for real-time and embedded use cases, with a focus on reliability and long-term maintainability. I work mainly in Rust and C, following test-driven development practices where appropriate.
I have in-depth experience with Audio Video Bridging (AVB) and the Milan specification, and contribute to both the IEEE 1722.1 standards group and the Milan Working Group, where I focus on interoperability, discovery, and control in deterministic audio networks. I’m also familiar with other common networked audio technologies such as Dante and standards-based solutions like AES67 and SMPTE ST 2110, enabling me to work effectively across hybrid or transitional system environments.
Alongside my consulting and development work, I am actively engaged in professional audio engineering, primarily in live event sound. I have experience working with both classical and pop music, and particularly enjoy projects where these styles intersect.